Changelog- Thursday, October 10, 2013

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Thursday, October 10, 2013
-Desert map 80% completed
-Some effects added and tweaked
-Aura and its systems added

Changelog- Wednesday, October 9, 2013

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Wednesday, October 9, 2013
-Main menu bug fixed
-New modified desert map in progress. 65% complete
-3D clouds in progress. 10% complete; only few a clounds are implemented
-Melee knockback added

Changelog- Tuesday, October 8, 2013

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Tuesday, October 8, 2013
-Minor bugs fixed
-Target Selecting enabled
-Target Select button changed from TAB to tapping Q two times
-Taping Q once to switch between multiple targets


Changelog- Sunday, October 7, 2013

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Skyrider here. I’m very sorry about being so late to update the changelogs. Forgetfulness on the first few days and laziness on the next one or two is the reason. I’m going to do weekly updates instead. If I’m a day off, it’s no biggie.

Monday, October 7, 2013
-The Combat Zone reenabled
-Combat Stuning test succesfull with mechanics
-Combat animations implmented

Changelog- Sunday, October 6, 2013

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Hi, Skyrider here. Starting today, I’ll be posting daily updates of everything Aravind has done. For today and today only, some of the updates you’ll see aren’t from today, while others are. That’s because we only just started the changelog. But every day after today, the only updates you see are things that were done that day.

Sunday, October 6, 2013
-Basic multiplayer installed
-Basic communication
-Movement intalled
-Player identification mask (Player Name)
-Player Targetting system installed
-Lockzone initialized
-Player basic melee
-The Combat Zone initialized
-Other minor bugs fixed

New Facebook page

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Hi, Skyrider here (AKA Dylan-Skyrider). I’ve got a minor announcement. ZED-U has a new Facebook page which was made by none other than me. So now the people have a few resources for information and we have a few resources for advertising and gaining fans. We’ve got a blog for announcements and updates; a forum for communication, suggestions, ideas, and general stuff; a ModDB page and now a Facebook page.

The forum is helpful for community type stuff related to communication and information.

The blog is useful for announcements of more important types. My suggestion that we should delete the old forum, which is inactive, doesn’t belong on the blog.

The ModDB page is where we release the public downloads of the game and helps give us more fans.

The Facebook page helps get us more fans and notifies people of when we have an announcement. When something happens, I’ll post on the Facebook page that there’s something happening, summarize it, and give a link to the blog to read more.

Aravind’s channel is where all videos of the game are posted… I’m considering making a new YouTube account for the game. Instead of it being posted by the lead game designer on his channel, they can be posted by anyone on the Dev team for a channel specifically for the game itself.

Sorry for the wait. Here’s our Facebook page: