A Developer's Concepts: New Menu GUI

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Re: A Developer's Concepts: New Menu GUI

Post by dollsforsale » Wed Aug 24, 2016 5:41 am

This process will sound very interesting!
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Re: Developer Concepts: New Menu GUI

Post by Anase Skyrider » Wed Dec 25, 2013 5:54 pm

tabitah wrote:Looks great but it can be even better!

I know. I recently gained some more ideas for controls and buttons on the ESC menu as well as some changes to the character menu. I'll be redesigning it to a character selection and add a button or more that switches you into character creation. Considering that I have side navigational buttons on the character customization that allows you to switch from Ability and Appearance, I only need ONE button to open the menus.

Re: Developer Concepts: New Menu GUI

Post by tabitah » Tue Dec 24, 2013 9:30 pm

Looks great but it can be even better!

Re: Developer Concepts: New Menu GUI

Post by Anase Skyrider » Mon Dec 23, 2013 7:35 pm

This makes me really happy to hear. Thanks guys. I'll keep working.

Re: Developer Concepts: New Menu GUI

Post by RadtizLssJ » Fri Dec 20, 2013 10:56 pm

I like the menus keep up the good work Skyrider and everyone else working on this project.

Re: Developer Concepts: New Menu GUI

Post by Reading Rainbow » Thu Dec 19, 2013 9:05 pm

These are awesome Sky, great job dude. I'm looking forward the most to the customizable abilities; I hope to see this in the next version.

Re: Developer Concepts: New Menu GUI

Post by Zero » Thu Dec 19, 2013 6:35 pm

ohhhhh sh*t, AMAZING
WOOOOOOOOW

Re: Developer Concepts: New Menu GUI

Post by Anase Skyrider » Thu Dec 19, 2013 5:44 am

Unfortunately, I don't have anything for any of the Singleplayer menus. Not yet at least. So this is the last image I need to show off.

ESC Menu Expanded
ESC Menu (Expanded).jpg

Re: Developer Concepts: New Menu GUI

Post by Anase Skyrider » Thu Dec 19, 2013 5:41 am

Like the Main Menu, the buttons expand when you click on them.

ESC Menu
ESC Menu.jpg

Re: Developer Concepts: New Menu GUI

Post by Anase Skyrider » Thu Dec 19, 2013 5:40 am

I actually have things to say about this item. It's been a few posts before I had something to say. Currently, the "Extra Options" menu does exist. I could export the version with it opened up. But it has no items in it. The reason it exists is simple. Upon starting server creation, you can change your main options (more will be added in time). The name, map, port, max players, and soon to be more. Then in the extra options menu, you can configure all of the more minor options that you normally don't see. I thought of this from ZEQ2-Lite. In ZEQ2-Lite, you can configure your main options and then create your server. But there are what feels like hundreds of other options you can configure within the console, as well as a plethora of other commands to be discovered. So what we're gonna do, is make all the options visible in the game and easy to find, as well as making using and finding commands easy. I did have an idea that I need to work on. The idea was that when you start up a dedicated server within the exe (and not a CMD window), you'll get a series of buttons below the chatbox that you can use for main and quick commands. This way, you can use some of the most used commands and the best commands quickly. Kicks, bans, map changes, server restart, shutdown, etc. But that needs to be worked on later.

Create Server
Create Server.jpg

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