Fallout 76’s failings have been on multiple levels

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Fallout 76’s failings have been on multiple levels

Postby mmocs » Wed Jan 09, 2019 12:56 am

Michael Pachter, a well-known gaming analyst who made headlines a few days ago for his rather unbelievable new prediction about the release date of The Elder Scrolls 6, also recently spoke at greater length about Bethesda’s future. As far as Pachter predicts, both The Elder Scrolls 6 and Starfield won’t suffer from the failures of Fallout 76.

According to Pachter, Fallout 76 is more indicative of the fact that Bethesda isn’t ready to do an online game yet, but that the bad press surrounding the game won’t impact Bethesda’s two upcoming single player RPGs much, and that people might end up looking at Fallout 76 as more of “a blip” than something that sets the trend for future releases as well.

Before Fallout 76 was even announced, they knew that its online-centric nature wouldn't sit well with a large number of their fans, and that many would fear that it would represent a permanent change in their philosophies. As such, to reassure fans, they decided to announce Starfield and The Elder Scrolls 6 years before they will be released, which is quite unlike what they've done with all their major releases this generation. Come to mmocs.com now, you can buy Fallout 76 Bottle Caps with fast delivery and 100% safety.

Given how prominent Fallout 76’s failings have been on multiple levels, I think it’s possible that people might be apprehensive of future games coming out from the same studio, but it remains to be seen whether that is something that ends up affecting the quality of the games themselves.

Bethesda has a problem on its hands with its newly-released Fallout 76 beta seeing a hard lock at 63FPS on the PC because of the aging Creation Engine that the developer built the game on, but news has hit that Bethesda is also using the same engine for its next-gen games Starfield and The Elder Scrolls 6.

Starfield is Bethesda's first new RTG in a huge 25 years, and is shrouded in mystery. We now know that it seems the developer will be using the same technically limited Creation Engine, in a world where next-gen consoles like the Navi-powered PlayStation 5 will be out. Not to mention we have ridiculously fast next-gen graphics cards from NVIDIA with the GeForce RTX 2080 Ti and its siblings, capable of far more than 63FPS and not putting up with engine limitations like this.
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