Page 1 of 2

A Developer's Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:01 am
by Anase Skyrider
This is my new GUI concept work I've spent a lot of time working on. I can only post one image per post / reply. So I will begin with the Main Menu and work upward.

The Main Menu
Main Menu.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:14 am
by Anase Skyrider
The Main Menu doesn't actually show all these buttons at once. I'm just not going to post 6 images to show that when you click some of the buttons, they uncollapse like a folder splitting into files.

Main Menu Expanded.
Main Menu (Expanded).jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:16 am
by Anase Skyrider
The credits are incomplete and I'm constantly finding new categories, items, and people to add to the list.

Credits
Credits.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:20 am
by Anase Skyrider
I actually don't have a manual set up yet. But when I do, it will be posted. Either way though, this is the General Options menu. I don't have many ideas for options that could be placed here. I only have the two.

General Options
General Options.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:22 am
by Anase Skyrider
Like many of the menus, they're subject to change. Any of these menus may be adjusted, remove, or completely overhauled by the time you actually see it in game.

Controls Menu
Control Options.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:27 am
by Anase Skyrider
This isn't entirely finished. It doesn't really have to do with the image of Goku with the white box still showing though. It has more to do with the color box, fonts, and other items that could be added for customization. Many things, basically.

Avatar Customization: Appearance
Appearance Customization.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:30 am
by Anase Skyrider
This needs more items to it. But this is where you can change the abilities you can use.

Avatar Customization: Abilities
Ability Customization.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:33 am
by Anase Skyrider
It's pretty obvious... but this is where you join servers from a list.

Join Server
Join Server.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:40 am
by Anase Skyrider
I actually have things to say about this item. It's been a few posts before I had something to say. Currently, the "Extra Options" menu does exist. I could export the version with it opened up. But it has no items in it. The reason it exists is simple. Upon starting server creation, you can change your main options (more will be added in time). The name, map, port, max players, and soon to be more. Then in the extra options menu, you can configure all of the more minor options that you normally don't see. I thought of this from ZEQ2-Lite. In ZEQ2-Lite, you can configure your main options and then create your server. But there are what feels like hundreds of other options you can configure within the console, as well as a plethora of other commands to be discovered. So what we're gonna do, is make all the options visible in the game and easy to find, as well as making using and finding commands easy. I did have an idea that I need to work on. The idea was that when you start up a dedicated server within the exe (and not a CMD window), you'll get a series of buttons below the chatbox that you can use for main and quick commands. This way, you can use some of the most used commands and the best commands quickly. Kicks, bans, map changes, server restart, shutdown, etc. But that needs to be worked on later.

Create Server
Create Server.jpg

Re: Developer Concepts: New Menu GUI

PostPosted: Thu Dec 19, 2013 5:41 am
by Anase Skyrider
Like the Main Menu, the buttons expand when you click on them.

ESC Menu
ESC Menu.jpg